![]() ![]() I have found it useful to send out characters that are not at a high level with a sweet gun and load them up with stimpacks and good armor and allow them to explore until their stimpacks run out, this is particularly useful when you want to lvl and individual quickly and I have found that the cost to revive them ( if you forget to monitor them) is low because they are at a lower level. ![]() Overall it is best to have a well rounded special character exploring (as it says in the game) and a higher level character corresponds to more health in general. What has been said about endurance, strength, and luck are true in my experience. I assume that charisma impacts the frequency of encountering non violent scenarios that give you xp ( like when you patch up a run away slaves leg.) Intelligence/perception may also play a role in your ability to defeat harder enemies, like murlocks without taking much damage if any at all. Well, unless they put on some fancy clothing. Later on in the game, you'll have the opportunity to build rooms that help train your dwellers' SPECIAL stats until then, your dwellers are stuck with the SPECIAL stats they were born with. While it’s not essential to start at level 1, it’s the only way to max out health (and possibly some other hidden stats we’re currently unaware of). I have a hunch that agility improves your chance of escaping unscathed from a tough battle ( particularly the longer you are out in the wastes). Use high-level outfits to supplement your dwellers' skills. If you don’t have any, start making babies or build more radio rooms. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |